INDEPENDENT WINDOWS GAME MASTER SOFTWARE

Build worlds.
Bring them to life.

Dice N Dead brings campaign preparation, live maps and encounters into one Windows application—with private Game Master controls and a separate Player display.

Built by Anastasios Tetradis · Software Engineer
Active development · Application v5.5.0.0

GAME MASTER PREVIEWWINDOWS DESKTOP
Actual Dice N Dead Game Master Preview with a live map, tokens and private GM controls
Two dedicated screensPrivate GM / public Player view
Dynamic map controlWalls, doors, vision, discovery
Integrated campaignsCharacters, lore, items, encounters
Local Windows softwareNo cloud account required for normal use
01 / THE PROJECT

Prepare privately.
Present with control.

Prepare maps, characters and campaign content in one desktop workspace. Run sessions from the private Game Master interface and choose which floor reaches the separate Player window.

Your campaign stays local in a portable .dndead package containing its data and imported assets. Ordinary use needs no online account, cloud subscription or database server.

02 / INSIDE THE APPLICATION

From campaign
to live session.

Two views into the real application. Select a screenshot for a closer look, or open the library for more editors and catalogs.

01 / THE COMMAND CENTER

Organize the entire adventure.

A single desktop workspace for campaigns, map artwork, player characters, companions, NPCs, monsters, spells, items, rules, encounters and sessions.

  • Campaign overview, save & export
  • Connected content in one project
  • Dedicated help & guide
Actual Dice N Dead campaign dashboard, showing the Create & Manage navigation and campaign actions
Actual application screenshot · Main workspace
02 / CHARACTER TOOLS

Every hero has a story.

Build character records beyond a name and portrait: origins, class, level, ability scores, proficiency, combat values, spells, conditions, languages and equipment.

  • Detailed character profiles and portraits
  • Spell slots and equipped items
  • Import/export of supported data
Actual Dice N Dead character editor with identity, abilities, inspiration, death saves and spell slots
Actual application screenshot · Character editor
03 / CAPABILITIES

The essentials,
at a glance.

Six connected areas cover preparation, live play and campaign continuity. The complete capability list is available below.

01 / PREPARATION

Campaigns & content

Organize regions, maps, rules and reusable content in portable .dndead campaigns.

02 / PRESENTATION

GM & Player maps

Control tokens, doors, lighting, line of sight and fog from a private GM window, with a separate Player display.

03 / CHARACTERS

Actors & libraries

Connect characters, companions, NPCs and monsters with spells, equipment and campaign reference data.

04 / LIVE PLAY

Sessions & combat

Track initiative, HP, conditions and confirmed actions. Keep notes, session time and completed encounter history.

05 / ATMOSPHERE

Animated visual effects

Reuse PNG/GIF effects, atmospheric particles and route-based motion on your chosen floors.

06 / CONTINUITY

Import, save & recover

Review supported JSON imports and their relationships. Protect portable saves with backups and recovery snapshots.

Explore all 16 capabilitiesDetailed coverage from the application manual
▧
02 / WORLDS

Regions, maps & floors

Organize locations in Regions and Floors. Import map artwork and configure each floor’s placement, lighting and starting viewpoint.

◐
03 / MAP EDITOR

Vision and boundaries

Draw straight or freehand walls, doors, windows, vision blockers and movement blockers. Define how each affects sight and movement.

◉
04 / TWO SCREENS

Private GM, public Player

Preview maps without publishing them. Display a chosen floor only when ready; the Player Window receives the approved scene rather than GM-only details.

♜
05 / LIVE MAP

Tokens and map objects

Place Player Characters, companions, NPCs, monsters and map items. Move or resize tokens, manage visibility and edit the live scene.

☉
06 / DISCOVERY

Line of sight & fog of war

Use walls, doors, vision ranges, reveal-on-sight and visibility memory to make exploration meaningful. Keep secrets from the Player output.

✷
07 / ATMOSPHERE

Animated visual effects

Build reusable effects with PNG/GIF assets, atmospheric particles and moving images along custom routes. Control size, opacity and visibility.

♟
08 / HEROES

Detailed character records

Track species, class, skills, abilities, HP, AC, spell slots, conditions, languages, portraits, inventory and more in a unified editor.

♞
09 / CREATURES

NPCs, companions & monsters

Maintain independent rosters and reusable monster definitions with combat statistics, traits, actions and their own map placements.

✴
10 / MAGIC

Spellbook & ability catalog

Create and filter spells, link them to classes and subclasses, record damage types and conditions, and associate magic with characters.

◆
11 / INVENTORY

Items and equipment

Manage items using hierarchical categories, images, map placements and character inventory/equipment links.

⚔
12 / ENCOUNTERS

Combat & initiative

Select combatants, establish initiative and prepare damage, healing, conditions and spells with explicit confirmation and recorded results.

◷
13 / SESSIONS

Live sessions & timelines

Track session duration, pause/resume, add notes and view a session timeline. Keep completed session and encounter history.

☷
14 / RULES

Custom rules & reference data

Maintain classes, subclasses, species, backgrounds, alignments, conditions, damage types, languages and other definitions.

⇄
15 / SHARING

Import / export & repair

Exchange supported content as JSON. The Import Repair Center previews changes and resolves relationships before importing.

⛨
16 / RECOVERY

Backups & recovery

Keep rotating campaign backups, restore earlier saves and benefit from periodic recovery snapshots when unsaved work exists.

04 / THE ENGINEERING

Made for Windows.
Engineered in .NET.

Behind the tabletop experience is an end-to-end desktop engineering project: a native WPF interface, connected SQLite data, live map presentation, validated imports and portable campaign storage. The application runs locally, with its own Windows installer and release checks.

C#
C# / .NET 10Primary application development platform
WPF
Windows Presentation FoundationNative Windows desktop interface and interaction
DB
SQLiteCampaign persistence and structured data
PKG
Portable .dndead packagesCampaign content and assets
EXE
Windows installerNSIS-based distribution tooling
PRESENTATION

Two views, one live session.

A private GM preview and a separate Player window let the GM prepare a floor, control visibility and choose what reaches the table.

DATA INTEGRITY

Connected content, coordinated writes.

Campaign services coordinate SQLite transactions and live state. Import preflight reviews conflicts and dependencies before applying supported content.

CAMPAIGN CONTINUITY

Portable saves with recovery.

Validated campaign packages keep data and imported assets together. Atomic save replacement, rotating backups and recovery snapshots protect ongoing work.

05 / THE CREATOR

Anastasios Tetradis

Software Engineer · Creator of Dice N Dead

I designed and developed Dice N Dead end to end, bringing together desktop UI, campaign architecture, data integrity and live Game Master workflows.

View LinkedIn profile
06 / ANSWERS

A few things
worth knowing.

Is Dice N Dead a web app?

No. It is a native Windows desktop application. This website is a separate public presentation of the software.

Can I use Dice N Dead offline?

Normal campaign use does not require an online account, cloud subscription or a separate database server. Installation may need official runtime prerequisites.

What Windows version does it require?

The v5.5.0.0 manual specifies 64-bit Windows 11 (build 22000 or newer), along with the .NET 10 Windows Desktop Runtime and Microsoft Edge WebView2 Runtime, which the installer can check and provision.

What is the difference between the GM and Player views?

The GM Preview provides private scene controls. The Player Map is a separate presentation window showing the floor and visibility chosen by the Game Master.

Can I move a campaign to another PC?

Yes. Save your campaign as a .dndead package containing its data and imported assets, then open it on another compatible Dice N Dead installation.

Does Dice N Dead run the game for me?

You stay in control as the Game Master. Dice N Dead helps you organize your campaign, display maps and track combat, while you decide how the rules apply and what happens next.

Is it an official Dungeons & Dragons product?

No. Dice N Dead is an independently developed tool, not affiliated with or endorsed by Wizards of the Coast.

Application screenshot