Portable campaign packages
Create, open, rename, save and export adventures as self-contained .dndead packages. Move your campaign between compatible Windows PCs.
Dice N Dead is an independently engineered Windows application that unites campaign creation, dynamic tabletop maps, storytelling tools and live Game Master controls—with a dedicated screen for your players.
Designed and developed by Anastasios Tetradis · C# / WPF / .NET · Application v5.5.0.0
Dice N Dead is a Windows desktop game-master suite for preparing and running tabletop role-playing campaigns. Build entire worlds, organize connected game data and direct what appears on a separate Player screen—without fragmenting the session across countless tools.
Structure each adventure into Regions and Floors; manage adventurers, companions, NPCs, monsters, spells, items, rules and visual effects. During play, control map visibility and resolve encounters from the private GM interface, then preserve sessions and their history in your campaign.
Ordinary use does not require an online account, cloud subscription or a separate database server. Dice N Dead is a tool for organizing and presenting sessions, not a substitute for tabletop rulebooks or an engine that automatically interprets every written rule.
Sixteen core capabilities, grouped from the official v5.5.0.0 manual. Built for preparation, presentation, play and safe campaign continuity.
Create, open, rename, save and export adventures as self-contained .dndead packages. Move your campaign between compatible Windows PCs.
Organize locations in Regions and Floors. Import map artwork and configure each floor’s placement, lighting and starting viewpoint.
Draw straight or freehand walls, doors, windows, vision blockers and movement blockers. Define how each affects sight and movement.
Preview maps without publishing them. Display a chosen floor only when ready; the Player Window receives the approved scene rather than GM-only details.
Place Player Characters, companions, NPCs, monsters and map items. Move or resize tokens, manage visibility and edit the live scene.
Use walls, doors, vision ranges, reveal-on-sight and visibility memory to make exploration meaningful. Keep secrets from the Player output.
Build reusable effects with PNG/GIF assets, atmospheric particles and moving images along custom routes. Control size, opacity and visibility.
Track species, class, skills, abilities, HP, AC, spell slots, conditions, languages, portraits, inventory and more in a unified editor.
Maintain independent rosters and reusable monster definitions with combat statistics, traits, actions and their own map placements.
Create and filter spells, link them to classes and subclasses, record damage types and conditions, and associate magic with characters.
Manage items using hierarchical categories, images, map placements and character inventory/equipment links.
Select combatants, establish initiative and prepare damage, healing, conditions and spells with explicit confirmation and recorded results.
Track session duration, pause/resume, add notes and view a session timeline. Keep completed session and encounter history.
Maintain classes, subclasses, species, backgrounds, alignments, conditions, damage types, languages and other definitions.
Exchange supported content as JSON. The Import Repair Center previews changes and resolves relationships before importing.
Keep rotating campaign backups, restore earlier saves and benefit from periodic recovery snapshots when unsaved work exists.
Actual screenshots of Dice N Dead v5.5.0.0, sourced from the application user manual—not UI concepts.
A single desktop workspace for campaigns, map artwork, player characters, companions, NPCs, monsters, spells, items, rules, encounters and sessions.

Switch between private previews and the live floor, control lighting and visibility, work with doors and tokens, and keep Game Master controls out of the players' display.

Build character records beyond a name and portrait: origins, class, level, ability scores, proficiency, combat values, spells, conditions, languages and equipment.

Build a reusable effects library. Compose atmospheric particles or animated visual assets, then add and control effects on chosen floors—including route-based motion.

DnDead separates the Game Master's controls from what players are meant to see. Prepare and operate your scene from the DM interface, while presenting the selected view on a second screen.
Scene management, map selection, session tools and private campaign information.
A dedicated presentation window, with visibility controlled by the Game Master.

A practical way to prepare and present a connected campaign.
Create a portable .dndead file and prepare the rule and content definitions your world needs.
Import artwork, define walls and doors, choose starting lighting and add tokens and map objects.
Open the private GM map, verify lighting and sight, then deliberately publish a floor to the Player Window.
Keep notes and session time; select combatants, track initiative and confirm actions, spells and their results.
Save campaign progress, view session history and completed encounters, export records and restore backups when needed.
A recorded walkthrough of the desktop application, from campaign preparation to live Game Master controls.
A closer look at the desktop Game Master suite.
Real interface captures from the current application manual. Explore its campaign manager, map editor, character tools, creature catalog and session history.








Dice N Dead is a native Windows desktop project built in C# with WPF and .NET 10. It uses local structured persistence, portable campaign packages, defensive import/export workflows and a Windows installer. It is not a browser-hosted game.
Anastasios Tetradis — Software Engineer
I created Dice N Dead as an independent end-to-end Windows application to give Game Masters one place to design adventures, organize worlds and run tabletop sessions. My work centers on C#, .NET and native Windows desktop development.
I designed and developed its WPF interface, campaign architecture, persistence and content packaging, map/vision interactions, live GM and Player presentation, and Windows installer and release workflow. The project reflects hands-on software engineering across interface design, data integrity, safety and practical UX.
No. It is a native Windows desktop application. This website is a separate public presentation of the software.
Normal campaign use does not require an online account, cloud subscription or a separate database server. Installation may need official runtime prerequisites.
The v5.5.0.0 manual specifies 64-bit Windows 11 (build 22000 or newer), along with the .NET 10 Windows Desktop Runtime and Microsoft Edge WebView2 Runtime, which the installer can check and provision.
Yes. A saved .dndead package includes the campaign content and imported assets. Open it from a compatible Dice N Dead installation on another PC.
Dice N Dead is an independent software project created and developed by Anastasios Tetradis, Software Engineer. A professional contact link is provided on this website.
No. Dice N Dead is an independently developed tool, not affiliated with or endorsed by Wizards of the Coast.
Dice N Dead is independently designed and developed by Anastasios Tetradis. For professional inquiries, technical discussions or potential collaborations, please connect through my LinkedIn profile.
This is an informational website presenting an independently developed Windows desktop application.
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