✦ INDEPENDENT WINDOWS GAME MASTER SOFTWARE ✦

Build worlds.
Bring Them to Life.

Dice N Dead is an independently engineered Windows application that unites campaign creation, dynamic tabletop maps, storytelling tools and live Game Master controls—with a dedicated screen for your players.

Designed and developed by Anastasios Tetradis · C# / WPF / .NET · Application v5.5.0.0

PRODUCT SHOWCASEDESKTOP / WINDOWS
DnDead dark-fantasy promotional artwork with a skull, twenty-sided die and Game Master Control title
Two dedicated screensPrivate GM / public Player view
Dynamic map controlWalls, doors, vision, discovery
Integrated campaignsCharacters, lore, items, encounters
Local Windows softwareNo cloud account required for normal use
01 / THE VISION

More than a battlemap.
Your entire campaign, organized.

Dice N Dead is a Windows desktop game-master suite for preparing and running tabletop role-playing campaigns. Build entire worlds, organize connected game data and direct what appears on a separate Player screen—without fragmenting the session across countless tools.

Structure each adventure into Regions and Floors; manage adventurers, companions, NPCs, monsters, spells, items, rules and visual effects. During play, control map visibility and resolve encounters from the private GM interface, then preserve sessions and their history in your campaign.

Ordinary use does not require an online account, cloud subscription or a separate database server. Dice N Dead is a tool for organizing and presenting sessions, not a substitute for tabletop rulebooks or an engine that automatically interprets every written rule.

DESIGN→PREPARE→PLAY→REMEMBER
02 / CAPABILITIES

A complete toolkit
for your next adventure.

Sixteen core capabilities, grouped from the official v5.5.0.0 manual. Built for preparation, presentation, play and safe campaign continuity.

▧
02 / WORLDS

Regions, maps & floors

Organize locations in Regions and Floors. Import map artwork and configure each floor’s placement, lighting and starting viewpoint.

◐
03 / MAP EDITOR

Vision and boundaries

Draw straight or freehand walls, doors, windows, vision blockers and movement blockers. Define how each affects sight and movement.

◉
04 / TWO SCREENS

Private GM, public Player

Preview maps without publishing them. Display a chosen floor only when ready; the Player Window receives the approved scene rather than GM-only details.

♜
05 / LIVE MAP

Tokens and map objects

Place Player Characters, companions, NPCs, monsters and map items. Move or resize tokens, manage visibility and edit the live scene.

☉
06 / DISCOVERY

Line of sight & fog of war

Use walls, doors, vision ranges, reveal-on-sight and visibility memory to make exploration meaningful. Keep secrets from the Player output.

✷
07 / ATMOSPHERE

Animated visual effects

Build reusable effects with PNG/GIF assets, atmospheric particles and moving images along custom routes. Control size, opacity and visibility.

♟
08 / HEROES

Detailed character records

Track species, class, skills, abilities, HP, AC, spell slots, conditions, languages, portraits, inventory and more in a unified editor.

♞
09 / CREATURES

NPCs, companions & monsters

Maintain independent rosters and reusable monster definitions with combat statistics, traits, actions and their own map placements.

✴
10 / MAGIC

Spellbook & ability catalog

Create and filter spells, link them to classes and subclasses, record damage types and conditions, and associate magic with characters.

◆
11 / INVENTORY

Items and equipment

Manage items using hierarchical categories, images, map placements and character inventory/equipment links.

⚔
12 / ENCOUNTERS

Combat & initiative

Select combatants, establish initiative and prepare damage, healing, conditions and spells with explicit confirmation and recorded results.

◷
13 / SESSIONS

Live sessions & timelines

Track session duration, pause/resume, add notes and view a session timeline. Keep completed session and encounter history.

☷
14 / RULES

Custom rules & reference data

Maintain classes, subclasses, species, backgrounds, alignments, conditions, damage types, languages and other definitions.

⇄
15 / SHARING

Import / export & repair

Exchange supported content as JSON. The Import Repair Center previews changes and resolves relationships before importing.

⛨
16 / RECOVERY

Backups & recovery

Keep rotating campaign backups, restore earlier saves and benefit from periodic recovery snapshots when unsaved work exists.

03 / INSIDE THE APPLICATION

Software you can see.
Workflows you can use.

Actual screenshots of Dice N Dead v5.5.0.0, sourced from the application user manual—not UI concepts.

01 / THE COMMAND CENTER

Organize the entire adventure.

A single desktop workspace for campaigns, map artwork, player characters, companions, NPCs, monsters, spells, items, rules, encounters and sessions.

  • Campaign overview, save & export
  • Connected content in one project
  • Dedicated help & guide
Actual Dice N Dead campaign dashboard, showing the Create & Manage navigation and campaign actions
Actual application screenshot · Main workspace
02 / LIVE GAME MASTER

Reveal the world on your terms.

Switch between private previews and the live floor, control lighting and visibility, work with doors and tokens, and keep Game Master controls out of the players' display.

  • GM Preview + separate Player Window
  • Vision, doors and explored areas
  • Zoom, grid, token control & effects
Actual GM Preview window with fantasy map, lighting tools, tokens and right-hand Live GM Controls
Actual application screenshot · GM Preview
03 / CHARACTER TOOLS

Every hero has a story.

Build character records beyond a name and portrait: origins, class, level, ability scores, proficiency, combat values, spells, conditions, languages and equipment.

  • Detailed character profiles and portraits
  • Spell slots and equipped items
  • Import/export of supported data
Actual Dice N Dead character editor with identity, abilities, inspiration, death saves and spell slots
Actual application screenshot · Character editor
04 / CREATIVE ATMOSPHERE

Make scenes feel alive.

Build a reusable effects library. Compose atmospheric particles or animated visual assets, then add and control effects on chosen floors—including route-based motion.

  • Visual effect presets and templates
  • Particle atmosphere controls
  • On-map effect ordering and visibility
Actual Dice N Dead rules and visual effects management interface
Actual application screenshot · Visual Effects catalog
04 / PRIVATE CONTROLS · PUBLIC PRESENTATION

One world.
Two perspectives.

DnDead separates the Game Master's controls from what players are meant to see. Prepare and operate your scene from the DM interface, while presenting the selected view on a second screen.

01

Dungeon Master

Scene management, map selection, session tools and private campaign information.

02

Player display

A dedicated presentation window, with visibility controlled by the Game Master.

REAL GAME MASTER INTERFACE
Actual Dice N Dead GM Preview with map and Live GM Controls
Actual Game Master application screenshot · Dice N Dead 5.5.0.0
05 / HOW IT WORKS

From preparation
to the final encounter.

A practical way to prepare and present a connected campaign.

01

Create and protect the campaign

Create a portable .dndead file and prepare the rule and content definitions your world needs.

02

Build regions and floors

Import artwork, define walls and doors, choose starting lighting and add tokens and map objects.

03

Preview the player experience

Open the private GM map, verify lighting and sight, then deliberately publish a floor to the Player Window.

04

Run your session & combat

Keep notes and session time; select combatants, track initiative and confirm actions, spells and their results.

05

Preserve and continue

Save campaign progress, view session history and completed encounters, export records and restore backups when needed.

07 / THE ENGINEERING

Made for Windows.
Engineered in .NET.

Dice N Dead is a native Windows desktop project built in C# with WPF and .NET 10. It uses local structured persistence, portable campaign packages, defensive import/export workflows and a Windows installer. It is not a browser-hosted game.

C#
C# / .NET 10Primary application development platform
WPF
Windows Presentation FoundationNative Windows desktop interface and interaction
DB
SQLiteCampaign persistence and structured data
PKG
Portable .dndead packagesCampaign content and assets
EXE
Windows installerNSIS-based distribution tooling
08 / THE CREATOR

An independent vision.
Built by one developer.

Anastasios Tetradis — Software Engineer

I created Dice N Dead as an independent end-to-end Windows application to give Game Masters one place to design adventures, organize worlds and run tabletop sessions. My work centers on C#, .NET and native Windows desktop development.

I designed and developed its WPF interface, campaign architecture, persistence and content packaging, map/vision interactions, live GM and Player presentation, and Windows installer and release workflow. The project reflects hands-on software engineering across interface design, data integrity, safety and practical UX.

INDEPENDENT SOFTWARE DEVELOPMENTProfessional contact
09 / ANSWERS

A few things
worth knowing.

Is Dice N Dead a web app?

No. It is a native Windows desktop application. This website is a separate public presentation of the software.

Can I use Dice N Dead offline?

Normal campaign use does not require an online account, cloud subscription or a separate database server. Installation may need official runtime prerequisites.

What Windows version does it require?

The v5.5.0.0 manual specifies 64-bit Windows 11 (build 22000 or newer), along with the .NET 10 Windows Desktop Runtime and Microsoft Edge WebView2 Runtime, which the installer can check and provision.

Can I move a campaign to another PC?

Yes. A saved .dndead package includes the campaign content and imported assets. Open it from a compatible Dice N Dead installation on another PC.

Who develops and maintains Dice N Dead?

Dice N Dead is an independent software project created and developed by Anastasios Tetradis, Software Engineer. A professional contact link is provided on this website.

Is it an official Dungeons & Dragons product?

No. Dice N Dead is an independently developed tool, not affiliated with or endorsed by Wizards of the Coast.

10 / CONTACT

The work behind
the experience.

Dice N Dead is independently designed and developed by Anastasios Tetradis. For professional inquiries, technical discussions or potential collaborations, please connect through my LinkedIn profile.

PROFESSIONAL PROFILE Anastasios Tetradis Software Engineer
Creator & Developer of Dice N Dead
View LinkedIn profile

This is an informational website presenting an independently developed Windows desktop application.